The procedure is quite simple and consists of a few fields (Name, Company, E-Mail address, etc.). To begin using the tool, it is required to open an account. Once the project is set up, the tool can generate charts, graphs, dashboards, etc. The team validates the outcomes and a next phase can start. The ScrumDo tool (link) is an online tool for managing projects while using the Scrum methodology. We use an extra day on our side to report all the workshops outcomes, including the clickable prototype and the results of testing. The goal is to shorten the time needed to reach a complete un-aided accuracy at the beginning of each new semester. Here you can find our team board with an example of a Design Sprint: Designing an experience to help an educator match faces to names. Gather direct feedback during the session. Sprint layout project pro#User testing – Try out the prototypes with selected users, observe them and capture frustrations and other feelings.Ī-B testing – Show different products reaching a common objective, make rational choices.Įxpert advice – Challenge the prototypes with a field expert, let the pro illuminate the way.ĭemo – Show the results to the initial group of experts. Still not-a-real-product, do not go too far. Interactive prototype – Create Hi-Fi clickable product covering the entire process, apply branding and words. and add tasks to each of the Sprints (buckets) accordingly. Essentially, you would name your Planner buckets as Sprint 1, Sprint 2, Sprint 3, etc. Sprint backlog can be captured via Buckets in Planner. Prepare Users tests – In parallel, create a test scenario, and finalize the recruitment of testers. The sprint backlog is essentially a list of tasks from the product backlog which will be completed in the particular sprint. Wireframe – Create a Low-Fi design based on the storyboard, concentrate in structure not in content. Storyboard – Create a grid of maximum 15 tiles to cover one process from discovering ‘the thing’ until reaching the objective. Speed critique – Explain in a nutshell what is going on in each of the artworks, then let the artist defend his/her work.Ī sticky decision – Vote all at once for the best idea, let the decider to choose the best ideas in the wall. Museum – Observe in silence and vote for the best ideas exposed in contemporary museum. Find and show.Ĥ step Sketch – Quick exercise to take all the juice from the brains in the room, divided in 4 parts from general or abstract to a concrete 3 phases process. Sprint layout project professional#Lightning Demos – Inspirational session to discover personal and professional solutions from each of the assistants’ universe. Mapping – The idea is to define the guidelines and strategy for the rest of the sprint. Sprint challenge – What is the worst scenario situation we can fall on? Sprint goal – What do you want to solve if you were in an ideal world? Strat shaping the problem and its limits. How might we? Convert challenges into opportunities. Here listed all the workshops you can do for a standard Design Sprint of 3 days: Map phaseĮxpert talks – Collective interview around the topic to set expectation and PoVs. There is an inversion between the Sketch and Decide phases. These phases are quite similar to the Design Thinking steps because Design Sprint is based on this methodology.
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